Happy dogs waggle tails, happy gamers don’t waggle controllers
I once gave a presentation in a crowded room about the role
that innovation has played in the gaming industry. I specifically spoke about the great
strides that were made by Nintendo in capitalizing on the largely untapped
‘casual gamer’ market with the Wii. To prove a point, I showed the audience a
blackened out silhouette of just the Wii console sitting on a stand. Old and
young alike immediately recognized the familiar shape and everyone in the room
knew exactly what it was (unless they were scared to answer incorrectly- like how I would
raise my hand during hearing tests when I saw other kids do it). Nintendo has
done the impossible by capturing the market segment containing people that
introduce themselves as “Jason” more often than “CODfiend1977” (old
people….seriously), and like me on a first date, Nintendo has largely
misinterpreted their intentions.
Some background: Nintendo was in trouble. In 2005, Sony had
sold 90 million Playstation 2 consoles. That equates to almost one out of every
three United States citizens being able to go home and pop in SOCOM at a
moment’s notice. Nintendo sold 1/5 that. No one owned a Gamecube and no one
cared. So Nintendo had to make the very difficult decision of whether or not to
pull a SEGA and ditch the console race to become a game making only company.
In 2009, IGN.com named the Gamecube the 16th best gaming console of all time - I dare you to even name 16 consoles period. |
Instead, Nintendo set its sights at the non-hardcore gaming
populace. This was a task that was incredibly hard to do. At the time, society
looked at games and gamers in the same way I look at ice cream truck drivers: “Any
grown man who chooses a profession/hobby that simultaneously repels women and
attracts little children has got to be creepy”. Enter the dragon…I mean
Wii-mote. That little piece of plastic and motion controlled technology won the
hearts of millions of parents and grandparents looking to purchase
something fun for their children that they can play too. As a result, Nintendo sold
over 95 million Wii Consoles, outselling competing consoles almost 2:1. If
cartoons taught me anything, it's that Nintendo should be on top of the world and the CEO must
be swimming in a sea of gold coins. Fast-forward a few years to
October, 2011. News reports now say that Nintendo is reporting $925 million in
losses for the first six months of their 2011 fiscal year. A billion dollars in six
months?? How in the world could this juggernaut lose any amount of money with
an install base of almost 100 million? Here’s what Nintendo misunderstood: 1)
High console sales don’t automatically mean financial success. 2) Casual gamers
are still casual gamers. And 3) They’re betting on the wrong pony.
Obviously, having 95 million people own your product is
nothing to scoff at. Instead, it should be commended. Nintendo has finally
helped us reach an age where gaming has become more acceptable than ever before
and they did that with the enormous amounts of Wiis they sold. However, what’s
more important than 95 million people buying a single console is 95 million
consumers purchasing a lot of games for which the console maker gets a cut.
Think of it this way, let’s pretend Nintendo, Sony, and Microsoft are companies
that make money on gasoline. In order to make more money on gasoline, they will
sell you cars that use it. What good is selling a million cars if no one drives
them enough to purchase more gas? The average Wii owner will
buy 2-3 games over the lifetime of the console. Over that same time frame, Xbox
360 and PlayStation 3 owners will buy 7-8 games. Also, I read an article on forbes.com (because I'm fancy like that)
detailing the breakdown of where your $60 goes when purchasing a new
game.The console creators (Nintendo, Sony, Microsoft, Etc.) take for
themselves a percentage of the sale that equates to roughly $7 for
every game sold. Assuming that if you’re reading this you’re a video game
liking, pocket protector wearing, “Zelda is the princess and
you’re referring to the Kokiri boy named Link” interjecting nerd, let’s do some math. If 95 million Wii owners buy 3 games (brand new), and
Nintendo gets $7 per game, that means they have made a total of
$1.995 billion. If 60 million PlayStation 3 owners buy 8 games each (again,
brand new) and Sony gets the same cut on each game, they would make $3.360 billion. Sony and
Microsoft may be losing the hardware race, but that doesn’t seem to matter
anymore does it? This brings me to my next point…
As it turns out, casual gamers don’t drive the gaming
market. A hurting company that captures the casual market is the same as the
fat guy that decides to buy those weird shoes that are supposed to tone your
butt when you walk—it’s not actually fixing the problem, it’s just treating the
symptoms and results in a toned up fat butt. It's easy to think when one reads that Nintendo sold
almost 100 Million Wiis, many of which went to people who don’t normally buy video games, is that they will do it
again. Nintendo falsely believes that they have turned 100 million casual
gamers into hardcore, wait in line for days to get the next unnecessary
peripheral type that will follow them into the next console
generation. They tapped a market that won’t be ready to be tapped again for
a long time. Casual gamers aren’t looking for better graphics or more
games. As I stated above, they were looking for something that both they and their
kids could enjoy. Wii bowling still fulfills that need, so why would they need
anything else?
In regards to the Wii-U, Nintendo intends to maintain
popularity by getting better games (yay!) and the introduction of the
tablet-esque controller (boo!). Games not only sell systems, but they are a major driving force in the financial stability of a company.
I was so excited to hear that Assassin’s Creed III will be coming to the
WII-U. The only problem here, though, is Assassin’s Creed III is actually the 5th
entry of the franchise. In this day of very few new IPs and the endless supply
of story driven sequels, it will be hard for early adopters of the Wii-U to
jump into the 3rd, 4th, or 5th iteration of a
franchise that Wii owners were never exposed to. Do they hope that they will
siphon consumers from Microsoft or Sony? Fat chance, these consumers are
largely considered to be in the ‘hardcore segment‘ and can’t stand using
anything but traditional control schemes. On top of that, 1/5 of all people now own at
least one tablet-like device and would most likely feel no need to buy an
expensive proprietary tablet/controller from Nintendo that probably won’t do
much outside of literally just being a
controller for a game system.
It will be interesting to see what happens in the future.
With rumors circulating that the next version of the Xbox won’t make it easy
for gamers to sell their used games, it becomes increasingly hard to predict
how the Wii-U will perform. One thing, however, is certain, Nintendo is
fighting an uphill battle.
And now I present, Wii Fails.
And now I present, Wii Fails.
Donnie Fewkes is a
business analyst for a company that has literally nothing to do with
video games. He doesn’t get paid for this, but would still love to hear what you
have to say about his writing and horrible jokes. Please follow him on Twitter @Captain_Skaggs for more lame similes and let him know if you have anything you
want him to write by posting below or by sending an email to linksalefty@gmail.com.
If boredom were a crime, I’d be a super hero
Love the article and full heartedly agree. Nintendo isn't going to be what it has been. Sure it was revolutionary with the Wii, but it was just a great idea at the start. Unlike the X360 and the PS3, the Wii had no room to improve from launch. What you got then is still what you have now. Sure they added Motion Plus, but then that makes them look like they released an incomplete product. And Netflix finally hit the Wii, but with no HD, anyone with a computer, a PS3, or a X360 would use that for Netflix instead. The Wii also relied heavily on "party play". I've owned multiple Wiis in my life and ended up trading them away because they are no where near as fun when you're alone as you are playing with friends. The Wii U, in my opinion, is a step in the completely wrong direction. If I were Nintendo I'd kill the Wii name in its entirety and move on to something completely different. Right now it just feels like they are adding more to the Wii instead of giving us something new. It's like the DS.. then the DS Lite, then the DSi, then the DSIXLSJLXLX and now the 3DS. They're a lot like Apple where it's more attachments and "new products" that we so desperately need. Along with everything else, Nintendo needs to keep their eye on the game selection for their systems. The Wii has a game market that is absolutely flooded with so much shit that finding good games is nearly impossible. Letting anyone make a game deserves some recommendation, but there should be a process before the games get released that filters out all of the shit. Nintendo needs to focus on quality over quantity if they want to succeed.
ReplyDeleteOh, and after what, 7 years of it being released, Nintendo has added no new characteristics/costumes/features to the Mii creation. I'm sorry, but if I had more options, maybe I'd care more about my Miis than I do now.
And that's all I have to say about that..