Game of the year. An award? Or a time commitment?
Written by: Philip
Written by: Philip
2011 was a record setting year for video games. Not only did
it have the greatest year of games this planet has ever seen, but I was actually
able to play most of them. When I started this blog my dream was to
appeal to the realistic gamer: people like you and me who love games
with every fiber of our being but are forced by this cruel world to grow up
and be adults, resulting in minimal time to ever play anything engaging. Donnie
and I wanted to get a taste of what was out there, so we could relay the news
to you of which games your precious time and money is best spent. Then after
you’ve gotten home well after rush hour traffic, you’ve had dinner with your
wife, and the kids are finally asleep, you don’t have to waste the 35 minutes
of freedom on the wrong game.
At least it has good textures. |
What do I mean by “wrong” game? I don’t just mean bad games,
I mean even ones that might be good, but just aren’t worth it. And at my age in
my stage of life I’ve got to say something that every fanboy will hate, Skyrim
is the wrong game, and it’s just not worth my time.
For starters, Skyrim just isn’t my glass of root beer (oh man I love me some
root beer). I don’t get how Bethesda can continuously release game after game
that is broken, glitchy, and just overall ugly. It’s like they’ve got a reputation to uphold and they're trying to at
this point. The characters have no expressions on them, movement and animation
is awkward, and combat feels floaty and disjointed like you can’t ever really
tell if you’re hitting anything. I honestly don’t get what the big draw is.
Skyrim is big and ugly, but reviewers only stopped at the first word. It’s big.
It’s too big.
Umm... that's his eager face. |
Let’s pretend that Skyrim is a masterpiece, that they hired Naughty Dog to
donate some of the extra graphics they have lying around, and they begged Big
Huge to take care of their combat. Now the game looks and feels great, it would
still take me a year or more to play my way through it. And I don’t want to go
a whole year and have played only one game. Even if I was still a college
freshman and had the hundreds of hours that this game requires, I would feel
more productive at having beaten six other titles, all in half the time it
would take to play Skyrim.
I think we might have something here. |
I was an economics major in college and we solved equations for things called "utils", an
imaginary measurement of use. Think of it as the amount of “happy” that you get from an item or
experience. For example, I get 5 utils from watching the sun set, and 7 utils
from skipping rocks, so I would enjoy my time more skipping rocks. It sounds
retarded, but bear with me as it will help me make my point. The truth is that
Skyrim is so big and it takes so long to accomplish anything in that game that
I don’t get the same satisfaction, or number of utils, as I would playing
another game for the exact same amount of time. So not only am I accomplishing
little to nothing in the same amount of time, I’m not even enjoying it as much.
In an hour of Uncharted I finished two chapters, progressed the plot, jumped
from moving vehicles, escaped a sinking cruise liner, and watched some cutcsenes.
In an hour of Skyrim I walked across a field, looted two dead bodies and spent
the last 4 minutes deciding whether to drop the wicker basket or my wooden bowl
so I could stay under the 300 lb. carry weight limit. Then I go to bed with
zero utils and frustrated that the little time I actually had to spend on my
favorite past time was a complete waste.
"I could have played six rounds of Team Fortress 2 in that time." |
The point I’m trying to make here ladies and gentlemen, is that there are so
many amazing games out there, ones that you can easily start and stop and get
your daily fix. Now of course you’re entitled to your own opinion of the latest Elder Scrolls
installment, but for me, life’s just too short to play Skyrim.
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