More assassins. Same creed.
Written by: Donnie Fewkes
I’ve been trying in vain to put words
on this paper to accurately describe the essence of Assassin’s Creed: Revelations in a smart and witty way. If
you’ve been following this game you will find it easy to say that it’s just
literally more of Assassin’s Creed: Brotherhood but with a failed attempt at a
tower defense element mashed in there. While this may ring true to its most
high level critics, I think that one can think of a slightly more accurate
description.
The only way I can think to put it is this: I’ve spent some time
as a stand-up comedian. If anyone reading this has ever done the same, then you
know that it isn’t just taking something funny that you thought of once and
repeating it to a crowd of boozed up open mic enthusiasts. Such attempts will
fall flat on its face, much like my first comedy outing. I learned that one has
to re-work the material until it comes out just right. It usually takes
hours and hours of writing and rewriting just to get it to be stage ready. Helping
me do this every step of the way was my ever-patient wife. She’s heard the
material over and over and has made suggestions here and there. But, when it
came time for a show, while those who had never heard that joke before may have
laughed, my wife, my greatest supporter, was silent.
It wasn’t because the joke
was bad. It was because she had heard the joke so many times in such slight
variations that even though it had been tweaked to be the best it had ever
been, it was just flat out no longer funny to her. This is the problem with Assassin’s Creed: Revelations.
While some new aspects really resonated with me and made the experience that
much more enjoyable, the bulk of the gameplay, story, and everything else that
you’ll find in your 12-16 hour romp in Assassin’s
Creed: Revelations will feel more like a fun re-run that is starting to
lose its appeal than a fresh new experience.
It looks better than ever before, but it feels the same. |
Starting with the obvious, Assassin’s
Creed: Revelations remains largely the same experience that all Assassin’s fans have come to know and
love. The gameplay follows the same formula as the other Creed titles, all the while attempting to revitalize the franchise
by adding new game types through Ezio’s tower defense modes, Desmond’s weird
platforming adventures, and Altair’s “sit down on grandpa’s knee and let me
tell you about the time before we had all these who-zy-what’s-its, what-cha-ma-call-its, and that con-fangled
MTV” memories.
Yeah, that about sums it up. |
What works this time, that didn’t really before, is the overall
feeling that there is a war going on in the world around you and it’s up to you
to raise an army in this new place and actually make a difference that will
change the course of history. Here, the standard “help someone out and they
will devote their lives to you” still applies when recruiting new assassins
that you saw in Brotherhood. Again,
you will send your newly recruited assassins to fight on a simulated map where
they perform missions in the background while you are playing as Ezio and
slicing and dicing your way through the game.
You can still call upon your assassins a la Brotherhood at a moment’s notice to help you when you’ve
gotten into a situation that’s a little over your head. In previous games, one
could effectively fight 100 people in a row and not feel like they were in any
real danger because of how assassin’s creed lets you counter and 1 hit kill
most anyone.
"Ok, next step in your training is collecting feathers. Ready, go!" |
This time around, however, Ezio’s near immortal like status is
shattered by the advent of the firearm. Enemies wielding both guns and short
swords are very common and provide a great new element that Assassin’s Creed was lacking: Death.
Yes, you can die in a fight now just as easily as you get into one. Cross too
many enemies that have access to guns and it can be lights out very quickly.
But what makes the game feel …..”right” are several times that I knew I was
going to die, and I called in all my assassin’s that I had recruited and poured hours into training, and watched
several of them fight until they too were overpowered and killed. There is no
reset button for this. When they are killed they are gone forever. When it
happened to me, I was devastated.
Um, a little help over here please. |
It really opens up the world of Assassin’s Creed as a real life struggle
between two factions and not just a Chuck Norris style “you live because I
allow it” type gameplay that was so prevalent in the previous Creed games. Unfortunately, this aspect
is a little late to the Assassin’s Creed party as it should have been in at
least Assassins Creed 2.
For all
the flak this game has gotten, I found the majority of the problems to be complete
non-issues. Ezio is still a likeable character and you grow even fonder of him
as a character throughout the game and earnestly hope he will end up with a
young and beautiful romantic interest met early on. Most people have spoken
about the new “tower defense” mini game. Besides the tutorial, I only had
occasion to play it once. Ezio now has little home bases scattered throughout
the city that can come under attack only when a special meter that indicates
the Templar’s overall awareness ofEzio’s actions is all the way full. Actions
to raise the meter include killing people in broad daylight and buying shops
and renovating areas in the city. Fortunately, before the meter is all the way
full, Ezio has opportunities to bribe heralds into speaking of the Assassin’s
greatness and several other activities to lower the meter. Anyone – I’ll say
that again, anyone who plays this game with any sense will only run into 1 or 2
opportunities where their Templar awareness meter is full. Yes, the den defense
option feels out of place, but that’s okay because the only way you’re going to
get to that type of a situation is to be playing in a totally non assassin-like
way… so you deserve what you get.
The one new element is actually a punishment for being bad at the game. |
The one place I feel like Assassin’s creed
falls short, though, is with the introduction of the previous test subject
spoken of so often in previous Creed games. The character they present, is
mysterious, unpredictable, and has the demeanor of someone trapped in his own
head for centuries.Trust me, you don’t want to share any amount of space with
that kind of guy. Revelations only gives occasion to interact with him only 2
or 3 times. Each time gave me butterflies in my stomach. Suffice it to say that
I loved that character, and he could have been a great addition to the game
that was left missing.
Behold! The plot! |
All in
all Assassin’s Creed Revelations was a great romp that is the most finely tuned
and expansive of the series. Unfortunately, we’ve played so many of these
titles that each small change, while making the game that much better, doesn’t
change the experience as a whole.
Overall: 8.0
Message from Dark Link:
So how much is this game really worth? Pretty cheap considering how new it still is. Shortly after release Best Buy put this one on sale for $29.99 new and it can still be bought for that on Amazon.com, making this Creed cheaper than even some of its predecessors. On vgpc.com the used value is $26.86 based on some averages from eBay.com and other used sources.
Love the review. I just keep hoping that Assassin's Creed doesn't become another Madden or Call of Duty franchise. More time needs to be spent in the series. Sure, the story is always great and the visuals are superb, but rehashing the same everything gets tedious. I'd like to see the franchise go to another time period, like the jump from 1 to 2. Say turn of the century London or even revolutionary America. The story is so rich with references to other timelines, I'd love to seem them play out.
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